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Extending Tabletops to Support Flexible Collaborative Interactions
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Pride and prejudice: learning how chronically ill people think about food
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Using Ubiquitous Computing to Extend and Enhance Learning Experiences
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Moving on From Weiser’s Vision of Calm Computing: Engaging UbiComp Experiences.
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What a ludic suggestion: taking the fretting out of HCI
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Designing a PDA Interface for Dialysis Patients to Monitor Diet in their Everyday Life
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Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs
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The Ambient Horn: designing a novel audio-based learning experience
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New Theoretical approaches for Human-Computer Interaction
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From Snark to Park: Lessons learnt moving pervasive experiences from indoors to outdoors
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Does it matter if you don’t know who’s talking? Multiplayer gaming with voiceover IP
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The Periscope: Supporting a Computer Enhanced Field Trips for Children
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The Periscope: Supporting a Computer Enhanced Field Trips for Children
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Managing personal and work email in the same box: Overcoming the tensions through new metaphors
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Enticing people to interact with large public displays in public spaces
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Dynamo: A public interactive surface supporting the cooperative sharing and exchange of media
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From text to talk: multiplayer games and voiceover IP
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Computational offloading: Supporting distributed team working through visually augmenting verbal communication
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A new conceptual framework for CSCL: Supporting diverse forms of reflection through multiple interactions
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Kluwer Academic Publishers
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Ambient Wood: Demonstration of a digitally enhanced field trip for school children
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Configuring spaces and surfaces to support collaborative interactions
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Using simple abstract animations to elicit imagination and reflection in learning
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A conceptual framework for mixed reality environments: Designing novel learning activities for young children
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Using Tangibles to Support New Ways of Playing and Learning
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Things aren’t what they seem to be: innovation through technology inspiration
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What happened when the Snark and the Aardvark stepped on the Pelican. Extending learning beyond the classroom PC
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Taking the No out of Lotus Notes: Activity Theory, groupware and student groupwork
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Designing dynamic interactive visualisations to support collaboration and cognition
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Exploring the Potential of Ultrasonic Position Measurement as a Research Tool
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Let’s work together: supporting two-party collaborations with new forms of shared interactive representations
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Interaction Design: Beyond Human-Computer Interaction
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Interaction Design: Beyond Human-Computer Interaction.
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Seamful ubiquity: beyond seamless integration
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Letting users in on the act: dynamic interactive visualizations to aid complex problem-solving
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The value of a virtual environment for learning about narrative
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Subtle ice-breaking: encouraging socializing and interaction around a large public display. In Public, Community and Situated Displays: Design, use and interaction around shared information displays
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PUPPET: A virtual environment for children to act and direct interactive narratives
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Proceedings of the 7th European Conference of Computer-Supported Cooperative Work
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Informing the design of virtual environments
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Traversing between the digital and the physical: what does it mean?
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Cognitive strategies in web searching
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Conversation as Publishing: the role of news forums on the Web
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