(2006) Interaction Design: Beyond Human-Computer Interaction Second edition John Wiley (click for full details)

(2006) Extending Tabletops to Support Flexible Collaborative Interactions Proceedings of Tabletop 2006, IEEE, Adelaide, Australia pp. 71-78 (click for full details)

(2006) Around the Table: Studies in Co-located Collaboration In Adjunct Proceedings of the 4th International Conference on Pervasive Computing, Austrian Computer Society (OCG): Vienna, 2006 vol. 207 (click for full details)

(2006) Pride and prejudice: learning how chronically ill people think about food Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , Montréal, Québec, Canada, April 22 - 27, 2006 ACM Press, New York, NY, 947-950 (click for full details)

(2006) A framework for designing sensor-based interactions to promote exploration and reflection International Journal of Human Computer Studies, vol. 64 issue 1 pp. 1-15 (click for full details)

(2006) Beyond comprehension: Using animations to foster interpretation and reflection Learning with Animation, R. Lowe and W. Schnotz (ed.) CUP, Cambridge (click for full details)

(2006) Using Ubiquitous Computing to Extend and Enhance Learning Experiences Ubiquitous Computing in Education: Invisible Technology, Visible Impact, M. van t'Hooft and K. Swan (ed.) LEA (click for full details)

(2006) An updated introduction to Distributed Cognition The Encyclopedia of Language and Linguistics, 2nd Edition edition pp. 181-202 Brown, K. (ed.) Elsevier: Oxford. (click for full details)

(2006) A framework for designing sensor-based interactions to promote exploration and reflection. vol. 64 issue 1 pp. 1-15 (click for full details)

(2006) Moving on From Weiser’s Vision of Calm Computing: Engaging UbiComp Experiences. Orange County, CA (click for full details)

(2006) What a ludic suggestion: taking the fretting out of HCI Interfaces, issue 66 (click for full details)

(2005) Ubi-learning: Integrating outdoor and indoor learning experiences Comm. of ACM, vol. 48 issue 1 pp. 55-59 (click for full details)

(2005) Extending and augmenting scientific enquiry through pervasive learning environments Children, Youth and Environments, , vol. 14 issue 2 pp. 67-83 (click for full details)

(2005) Designing a PDA Interface for Dialysis Patients to Monitor Diet in their Everyday Life Proceedings of HCI International 2005, (click for full details)

(2005) Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs Proceedings of Interact 2005, LNCS 3585, pp. p.267-280 (click for full details)

(2005) The iterative design and study of a large display for shared and sociable spaces Proc. Designing for User experience (DUX’05), ACM, (click for full details)

(2005) Interdisciplinarity: an engineered or emergent process? Interdisciplinary Collaboration: An Emerging Cognitive Science., pp. 265-286 S. Derry, C.D. Shunn and M.A. Gernsbacker (ed.) LEA (click for full details)

(2005) External cognition, innovative technologies and effective learning Cognition, Education and Communication Technology, pp. 181-202 P. Gardenfors and P. Johansson (ed.) LEA (click for full details)

(2005) Is HCI spiraling out of control? Interfaces, issue 64 pp. 8-9 (click for full details)

(2005) Designing new learning experiences with pervasive technologies Receiver, issue #14 (click for full details)

(2004) Collaborating around vertical and horizontal displays: which way is best? Interacting with Computers, vol. 16 pp. 1133-1152 (click for full details)

(2004) The Ambient Horn: designing a novel audio-based learning experience Personal and Ubiquitous Computing , vol. 8 pp. 144-161 (click for full details)

(2004) New Theoretical approaches for Human-Computer Interaction Annual Review of Information, Science and Technology , vol. 38 pp. 87-143 (click for full details)

(2004) Let’s get physical: the learning benefits of interacting in digitally augmented physical spaces Journal of Computers and Education, vol. 43 pp. 137-151 (click for full details)

(2004) PUPPET: playing and learning in a virtual world International Journal of Continuing Engineering Education and Life-long Learning, vol. 14 issue 6 pp. 519-531 (click for full details)

(2004) Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display Proc. CHI’2004, pp. 1271-1274 ACM (click for full details)

(2004) Ambient Wood: Designing new forms of digital augmentation for learning outdoors Proc. Interaction Design and Children, ACM (click for full details)

(2004) From Snark to Park: Lessons learnt moving pervasive experiences from indoors to outdoors Proc. 5th Australasian User Interface Conference, pp. 39-48 Australian Computer Society, Inc. (click for full details)

(2004) The introduction of a shared interactive surface into a communal space Proc. CSCW 2004, Chicago pp. 49-59 ACM, New York (click for full details)

(2004) Eliciting reactive and reflective feedback for a social communication tool: a multi session approach Proc. Designing Interactive Systems (DIS) International Conference, Cambridge, MA pp. 39-48 ACM (click for full details)

(2004) Does it matter if you don’t know who’s talking? Multiplayer gaming with voiceover IP Proc. CHI’2004, pp. 1215-1218 ( View/download or click for full details)

(2004) New forms of technology-mediated learning A Learning Zone of One’s Own, . IOS Press., pp. 171-192 Tokoro, M. and Steel, L. (ed.) IOS Press (click for full details)

(2004) From eSpace to coSpace: Integrating shared surfaces and physical spaces to support collaborative working Proceedings of Workshop on Ubiquitous Display Environments, Ubicomp, Nottingham (click for full details)

(2003) Using ‘Tangibles’ to promote novel forms of playful learning Interacting with Computers, vol. 15 issue 2 pp. 169-185 (click for full details)

(2003) From Victorian visiting card to vCard: the evolution of a communicative genre Journal of Information Science, vol. 29 issue 1 pp. 65-68 (click for full details)

(2003) The Periscope: Supporting a Computer Enhanced Field Trips for Children Personal and Ubiquitous Computing, vol. 7 issue 3-4 pp. 227-233 (click for full details)

(2003) Designing novel interactional workspaces to support face-to-face consultations Proc. CHI’03, pp. 57-64 ACM (click for full details)

(2003) Managing one's social network: Does age make a difference? Proc. INTERACT 2003, Zurich pp. 551-558 (click for full details)

(2003) Creating new user experiences to enhance collaboration Proc. INTERACT 2003, Zurich pp. 479-486 (click for full details)

(2003) The Periscope: Supporting a Computer Enhanced Field Trips for Children Proc. 1AD (First International Conference on Appliance Design), HP Labs, Bristol pp. 29-34 (click for full details)

(2003) Conceptualising tangibles to support learning Proc. of Interaction Design and Children, pp. 101-110 ACM (click for full details)

(2003) Managing personal and work email in the same box: Overcoming the tensions through new metaphors Proc. HOIT 2003, Irvine, California (click for full details)

(2003) Enticing people to interact with large public displays in public spaces Proc. INTERACT 2003, Zurich pp. 17-24 (click for full details)

(2003) Dynamo: A public interactive surface supporting the cooperative sharing and exchange of media Proc. UIST 2003, Vancouver pp. 159-168 ACM (click for full details)

(2003) From text to talk: multiplayer games and voiceover IP Proc. Level Up: 1st International Digital Games Research Conference, pp. 130-142 (click for full details)

(2003) Computational offloading: Supporting distributed team working through visually augmenting verbal communication Proceedings of Cognitive Science Society Conference, Boston pp. 1011-1016 (click for full details)

(2003) A new conceptual framework for CSCL: Supporting diverse forms of reflection through multiple interactions Proc. International Conference on CSCL’03 , Bergen, Norway pp. 513-522 Kluwer Academic Publishers (click for full details)

(2003) Ambient Wood: Demonstration of a digitally enhanced field trip for school children Adjunct Proc. UbiComp 2003, Seattle pp. 100-104 (click for full details)

(2003) Configuring spaces and surfaces to support collaborative interactions Public and Situated Displays, pp. 45-79 O’ Hara, K., Perry, M., Churchill, E. and Russell, D. (ed.) Kluwer Publishers (click for full details)

(2003) Using simple abstract animations to elicit imagination and reflection in learning Proc. EARLI (European Association for Research on Learning and Instruction), Improving Learning, Fostering the Will to Learn., Padua, Italy pp. 198 (click for full details)

(2003) What is environmental e-Science? An approach to public understanding Proc. Of UK e-Science All Hands Meeting (AHM), EPSRC, Nottingham pp. 330-332 (click for full details)

(2002) A conceptual framework for mixed reality environments: Designing novel learning activities for young children Presence , vol. 11 issue 6 pp. 677-686 (click for full details)

(2002) A framework for designing interactive multimedia to scaffold young children’s understanding of historical time Instructional Science, vol. 30 pp. 221-241 (click for full details)

(2002) Using Tangibles to Support New Ways of Playing and Learning Proc. Interaction Design for Children Conference 2002, Eindhoven Shaker Publishing (click for full details)

(2002) Things aren’t what they seem to be: innovation through technology inspiration Proc. DIS’2002 Designing Interactive Systems, London ACM (click for full details)

(2002) What happened when the Snark and the Aardvark stepped on the Pelican. Extending learning beyond the classroom PC British Psychological Society Developmental Section Conference, Brighton 2002, Symposium 3 pp. 21-23 (click for full details)

(2002) Taking the No out of Lotus Notes: Activity Theory, groupware and student groupwork Proc. Computer Supported Collaborative Learning 2002, ISLS, Denver pp. 169-178 (click for full details)

(2002) Designing dynamic interactive visualisations to support collaboration and cognition Proc. First International Symposium on Collaborative Information Visualization Environments, IV 2002, London pp. 39-50 IEEE (click for full details)

(2002) Exploring the Potential of Ultrasonic Position Measurement as a Research Tool IEE Communication Networks and Services Professional Network, First European Workshop on Location Based Services pp. 171-174 (click for full details)

(2002) Let’s work together: supporting two-party collaborations with new forms of shared interactive representations Proc. COOP’2002, Nice, France pp. 123-138 IOS Press (click for full details)

(2002) Interaction Design: Beyond Human-Computer Interaction (click for full details)

(2002) Interaction Design: Beyond Human-Computer Interaction. (click for full details)

(2002) Seamful ubiquity: beyond seamless integration UBICOMP 2002 workshop, Goteborg (click for full details)

(2002) Letting users in on the act: dynamic interactive visualizations to aid complex problem-solving CHI 2002 Workshop on Discourse Architecture: Designing and Visualizing Computer-Mediated Conversation. , Minneapolis, MA (click for full details)

(2002) The value of a virtual environment for learning about narrative Storytelling in Collaborative Virtual Environments Workshop, CVE, Bonn (click for full details)

(2002) Subtle ice-breaking: encouraging socializing and interaction around a large public display. In Public, Community and Situated Displays: Design, use and interaction around shared information displays CSCW'02 workshop Proceedings, New Orleans (click for full details)

(2002) PUPPET: A virtual environment for children to act and direct interactive narratives 2nd International Workshop on Narrative and Interactive Learning Environments, Edinburgh (click for full details)

(2001) Proceedings of the 7th European Conference of Computer-Supported Cooperative Work Prinz, W., Jarke, M., Rogers, Y., Schmidt, K. and Wulf, V. (Eds.) (ed.) Kluwer Academic Publishers (click for full details)

(2001) Informing the design of virtual environments International Journal of Human-Computer Studies, vol. 55 issue 2 pp. 115-143 (click for full details)

(2001) How many ways can you mix colour? Young children's explorations of mixed reality environments Online CIRCUS 2001 Conference Proceedings. , Glasgow (click for full details)

(2001) Is interactivity a good thing? Assessing its benefits for learning Proc. of the 9th International Conference on HCI, New Orleans pp. 790-794 Lawrence Erlbaum. (click for full details)

(2001) Traversing between the digital and the physical: what does it mean? Proceedings of the EU I3 Spring Days: Moving between the physical and digital. , Porto, Portugal (click for full details)

(2000) Young children’s spatial representations developed through exploration of a desktop virtual reality scene Education and Information Technologies , vol. 5 issue 4 pp. 251-262 (click for full details)

(1999) What is different about interactive graphical representations? Journal of Learning and Instruction, vol. 9 pp. 419-425 (click for full details)

(1999) Conversation as publishing: the role of news forums on the Web Journal of Computer-Mediated Communication, vol. 4 pp. 4-10 (click for full details)

(1999) Cognitive strategies in web searching 5th Conference on Human Factors and the Web, Maryland, USA (click for full details)

(1999) Conversation as Publishing: the role of news forums on the Web HICSS-32 CD-ROM Proceedings, IEEE Computer Society, CA (click for full details)

(1999) Visual perspective-taking and young children’s development of functional spatial representation in virtual environments Proc. of the European Conference on Cognitive Science, pp. 411-416 (click for full details)

(1999) Instilling Interdisciplinarity: HCI from the perspective of cognitive science SIGCHI Bulletin, vol. 31 issue 3 pp. 4-8 (click for full details)

(1998) Getting to grips with 'interactivity': helping teachers assess the educational value of CD-ROMs British Journal of Educational Technology, vol. 29 pp. 321-333 (click for full details)

(1998) How can interactive multimedia facilitate learning? Intelligence and Multimodality in Multimedia Interfaces: Research and Applications, Lee, J. (ed.) AAAI. Press: Menlo Park, CA. (click for full details)

(1998) Kids as informants: telling us what we didn't know or confirming what we knew already? The Design of Children's Technology: How We Design, What We Design, and Why, Druin A. (ed.) Morgan Kaufmann (click for full details)

(1997) Systeme coopératif et inégalités. L’intégration d’une systeme de CSCW dans une agence de voyages Reseaux, vol. 85 pp. 53-72 (click for full details)

(1997) Designing for or Designing With? Informant Design for Interactive Learning Environments CHI’97: Proceedings of Human Factors in Computing Systems, pp. 343-350 (click for full details)

(1997) From web press to web pressure: Multimedia representations and multimedia publishing CHI’97: Proceedings of Human Factors in Computing Systems, pp. 279-286 (click for full details)

(1997) Reconfiguring the social scientist: shifting from prescription to proactive research Bridging the Great Divide: Social Science, Technical Systems and Cooperative Work., pp. 57-78 Bowker, G., L., Star, L. and Turner, B. (ed.) LEA (click for full details)

(1997) Grounding blue-sky research: How can ethnography help? interactions, vol. 4 issue 3 pp. 58-63 (click for full details)

(1996) External cognition: how do graphical representations work? International Journal of Human-Computer Studies, vol. 45 pp. 185-213 (click for full details)

(1996) In search of clickable Dons: Learning about HCI Through Interacting with Norman's CD-ROM. SIGCHI Bulletin, vol. 28 issue 3 pp. 44-47 (click for full details)

(1996) External Cognition, Interactivity and Graphical Representations Human Computer Interaction Consortium, Colorado (click for full details)

(1995) PETRA: Participatory evaluation through redesign and analysis Interacting With Computers, vol. 7 issue 4 pp. 335-360 (click for full details)

(1995) What are workplace studies for? Proceedings of the 4th European Conference on Computer-Supported Cooperative Work (ECSCW’95), pp. 309-324 H. Marmolin, Y. Sunblad and K. Schmidt (eds.) (ed.) Kluwer Academic Publishers (click for full details)

(1995) Coordinating and managing network technology Personal Information Systems: Business Applications, Thomas, P. edition pp. 191-202 Stanley Thornes Ltd, Cheltenham (click for full details)

(1995) External Cognition as an alternative framework for evaluating single, multi and virtual media Proceedings of the First International Workshop on Intelligence and Multimodality in Multimedia Interfaces: Research and Applications, University of Edinburgh (click for full details)

(1994) Distributed Cognition: an alternative framework for analyzing and explaining collaborative working Journal of Information Technology, vol. 9 issue 2 pp. 119-128 (click for full details)

(1994) Exploring obstacles: Integrating CSCW in evolving organizations CSCW’94 Proceedings, pp. 67-78 ACM (click for full details)

(1994) Rethinking theoretical frameworks for HCI: A Review SIGCHI Bulletin, vol. 26 issue 1 pp. 28-30 (click for full details)

(1993) A Guide to Usability 2nd Edition edition Addison-Wesley (click for full details)

(1993) Coordinating computer-mediated work Computer-Supported Cooperative Work, vol. 1 pp. 295-315 (click for full details)

(1993) Common-sense reasoning and everyday activities Pragmatics and Cognition, vol. 1 issue 2 pp. 305-338 (click for full details)

(1993) Are more minds better than one? Distributed problem solving in context Proceedings of the British Psychological Society, pp. 3-5 (click for full details)

(1993) Juxtaposing the Social, the Technical and the Cognitive: the need for multiple perspectives of computer-mediated activities workshop proceedings on Social Science Research, Technical Systems and Cooperative Work, Paris (click for full details)

(1993) Coordinating Computer-Supported Work Activities: a distributed cognition approach Primacy of Action: an advanced interdisciplinary workshop, International Society for Ecological Psychology, Manchester (click for full details)

(1993) Position paper in workshop proceedings on Rethinking Theoretical Frameworks for HCI INTERCHI'93, Amsterdam (click for full details)

(1993) Position paper, From observation to participation: how far should the ethnographer go in informing design? Ethnography in Practice, ECSCW’93, Milan, Italy (click for full details)

(1992) Models in the Mind: Theory, Perspective and Application Rogers, Y., Rutherford, A., and Bibby, P. (Eds.) (ed.) Academic Press (click for full details)

(1992) A Guide to Usability 1st edition Open University Press (click for full details)

(1992) Ghosts in the network: distributed troubleshooting in a shared working environment CSCW’92 Proceedings, pp. 346-355 ACM (click for full details)

(1992) Position paper, More Insight or Misinterpretation? Interdisciplinary CSCW Research in Context workshop proceedings on Interdisciplinary Theory for CSCW Design, Toronto (click for full details)

(1989) Icons at the interface: their usefulness Interacting with Computers, vol. 1 pp. 105-118 (click for full details)

(1989) Icon Design for the User Interface International Reviews of Ergonomics: 3. , pp. 129-155 Oborne, D.J. (ed.) London, Taylor and Francis (click for full details)

(1988) Evaluating metaphors at the user-system interface Proceedings of EURINFO'88, First European Conference on Information Technology for Organizational Systems, Athens pp. 158-164 Elsevier Science (click for full details)

(1988) User requirements for expert system explanation: What, why and when? People and Computers 1V. HCI'88 Conference, Manchester pp. 547-565 D.M. Jones and R. Winder (ed.) Cambridge University Press (click for full details)

(1988) Feature Analysis of explanations in a variety of task domains The 4th Alvey Explanation Workshop Proceedings, University of Manchester (click for full details)

(1987) Pictorial communication of abstract verbs in relation to human-computer interaction British Journal of Psychology, vol. 78 pp. 99-112 (click for full details)

(1986) The potential of the visual image at the interface Current Psychological Research and Reviews, vol. 5 pp. 105-119 (click for full details)

(1986) Evaluating the meaningfulness of icon sets to represent command operations People and Computers: Designing for Usability II. HCI'86 Conference, Exeter pp. 586-603 M. D. Harrison and A. F. Monk (Eds) (ed.) Cambridge University Press (click for full details)

(1986) Pictorial representations of abstract concepts relating to human-computer interaction SIGCHI Bulletin, issue 18 pp. 43-45 (click for full details)

(1985) Some psychological attributes of some characteristics of computer command verbs Behaviour and Information Technology, vol. 4 pp. 349-365 (click for full details)

(1985) Characteristics of computer command verbs Contemporary Ergonomics, Proceedings of Ergonomics Society Conference, Nottingham, UK pp. 24-32 Taylor & Francis (click for full details)

(1983) Interaction of alcohol and caffeine on human reaction time Aviation, Space and Environmental Medicine, vol. 43 pp. 528-534 (click for full details)